shader-minifier(1)

NAME

shader_minifier.exe - the command to run Shader Minifier.

SYNOPSIS

shader_minifier.exe [–help] [-o ] [-v] [–hlsl] [–format <text|indented|c-variables|c-array|js|nasm|rust>] [–field-names <rgba|xyzw|stpq>] [–preserve-externals] [–preserve-all-globals] [–no-inlining] [–aggressive-inlining] [–no-renaming] [–no-renaming-list ] [–no-sequence] [–smoothstep] [–no-remove-unused] [–move-declarations] [–preprocess] [...]

DESCRIPTION

Shader Minifier is a program released by Laurent Le Brun in 2013.

OPTIONS

-o  Set the output filename (default is shader_code.h)

-v  Verbose, display additional information

--hlsl
    Use HLSL (default is GLSL)

--format <text|indented|c-variables|c-array|js|nasm|rust>
    Choose to format the output (use `text' if you want just the shader)

--field-names <rgba|xyzw|stpq>
    Choose the field names for vectors: `rgba', `xyzw', or `stpq'

--preserve-externals
    Do not rename external values (e.g. uniform)

--preserve-all-globals
    Do not rename functions and global variables

--no-inlining
    Do not automatically inline variables and functions

--aggressive-inlining
    Aggressively inline constants. This can reduce output size due to better constant folding. It can also increase output size due to repeated inlined constants, but this increased redundancy can be beneficial to compression, leading to a smaller final compressed size anyway. Does nothing if inlining is disabled.

--no-renaming
    Do not rename anything

--no-renaming-list
    Comma-separated list of functions to preserve

--no-sequence
    Do not use the comma operator trick

--smoothstep
    Use IQ’s smoothstep trick

--no-remove-unused
    Do not remove unused code

--move-declarations
    Move declarations to group them

--preprocess
    Evaluate some of the file preprocessor directives

--help
    display this list of options.

BUGS

No known bugs.

AUTHORS
Nicolas HOUDELOT (nicolas@demosdebs.org),Laurent Le Brun.