/******************************************************************************
 * Qwt Widget Library
 * Copyright (C) 1997   Josef Wilgen
 * Copyright (C) 2002   Uwe Rathmann
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the Qwt License, Version 1.0
 *****************************************************************************/

#include "qwt_painter.h"
#include "qwt_math.h"
#include "qwt_clipper.h"
#include "qwt_color_map.h"
#include "qwt_scale_map.h"

#include <qwidget.h>
#include <qframe.h>
#include <qrect.h>
#include <qpainter.h>
#include <qpalette.h>
#include <qpaintdevice.h>
#include <qpainterpath.h>
#include <qpixmap.h>
#include <qstyle.h>
#include <qtextdocument.h>
#include <qabstracttextdocumentlayout.h>
#include <qstyleoption.h>
#include <qpaintengine.h>
#include <qapplication.h>

#if QT_VERSION >= 0x060000
#include <qscreen.h>
#else
#include <qdesktopwidget.h>
#endif

#if QT_VERSION < 0x050000

#ifdef Q_WS_X11
#include <qx11info_x11.h>
#endif

#endif

#include <cstring>

bool QwtPainter::m_polylineSplitting = true;
bool QwtPainter::m_roundingAlignment = true;

static inline bool qwtIsRasterPaintEngineBuggy()
{
#if 0
    static int isBuggy = -1;
    if ( isBuggy < 0 )
    {
        // auto detect bug of the raster paint engine,
        // fixed with: https://codereview.qt-project.org/#/c/99456/

        QImage image( 2, 3, QImage::Format_ARGB32 );
        image.fill( 0u );

        QPolygonF p;
        p += QPointF(0, 1);
        p += QPointF(0, 0);
        p += QPointF(1, 0 );
        p += QPointF(1, 2 );

        QPainter painter( &image );
        painter.drawPolyline( p );
        painter.end();

        isBuggy = ( image.pixel( 1, 1 ) == 0 ) ? 1 : 0;
    }

    return isBuggy == 1;
#endif

#if QT_VERSION < 0x050000
    return true;
#elif QT_VERSION < 0x050100
    return false;
#elif QT_VERSION < 0x050400
    return true;
#else
    return false;
#endif
}

static inline bool qwtIsClippingNeeded(
    const QPainter* painter, QRectF& clipRect )
{
    bool doClipping = false;
    const QPaintEngine* pe = painter->paintEngine();
    if ( pe && pe->type() == QPaintEngine::SVG )
    {
        // The SVG paint engine ignores any clipping,

        if ( painter->hasClipping() )
        {
            doClipping = true;
            clipRect = painter->clipRegion().boundingRect();
        }
    }

    return doClipping;
}

template< class T >
static inline void qwtDrawPolyline( QPainter* painter,
    const T* points, int pointCount, bool polylineSplitting )
{
    bool doSplit = false;
    if ( polylineSplitting && pointCount > 3 )
    {
        const QPaintEngine* pe = painter->paintEngine();
        if ( pe && pe->type() == QPaintEngine::Raster )
        {
            if ( painter->pen().width() <= 1 )
            {
                // work around a bug with short lines below 2 pixels difference
                // in height and width

                doSplit = qwtIsRasterPaintEngineBuggy();
            }
            else
            {
                /*
                   Raster paint engine is much faster when splitting
                   the polygon, but of course we might see some issues where
                   the pieces are joining
                 */
                doSplit = true;
            }
        }
    }

    if ( doSplit )
    {
        QPen pen = painter->pen();

        const int splitSize = 6;

        if ( pen.width() <= 1 && pen.isSolid() && qwtIsRasterPaintEngineBuggy()
            && !( painter->renderHints() & QPainter::Antialiasing ) )
        {
            int k = 0;

            for ( int i = k + 1; i < pointCount; i++ )
            {
                const QPointF& p1 = points[i - 1];
                const QPointF& p2 = points[i];

                const bool isBad = ( qAbs( p2.y() - p1.y() ) <= 1 )
                    && qAbs( p2.x() - p1.x() ) <= 1;

                if ( isBad || ( i - k >= splitSize ) )
                {
                    painter->drawPolyline( points + k, i - k + 1 );
                    k = i;
                }
            }

            painter->drawPolyline( points + k, pointCount - k );
        }
        else
        {
            for ( int i = 0; i < pointCount; i += splitSize )
            {
                const int n = qMin( splitSize + 1, pointCount - i );
                painter->drawPolyline( points + i, n );
            }
        }
    }
    else
    {
        painter->drawPolyline( points, pointCount );
    }
}

static inline QSize qwtScreenResolution()
{
    static QSize screenResolution;
    if ( !screenResolution.isValid() )
    {
        /*
            We might have screens with different resolutions. TODO ...
         */
#if QT_VERSION >= 0x060000
        QScreen* screen = QGuiApplication::primaryScreen();
        if ( screen )
        {
            screenResolution.setWidth( screen->logicalDotsPerInchX() );
            screenResolution.setHeight( screen->logicalDotsPerInchY() );
        }
#else
        QDesktopWidget* desktop = QApplication::desktop();
        if ( desktop )
        {
            screenResolution.setWidth( desktop->logicalDpiX() );
            screenResolution.setHeight( desktop->logicalDpiY() );
        }
#endif
    }

    return screenResolution;
}

static inline void qwtUnscaleFont( QPainter* painter )
{
    if ( painter->font().pixelSize() >= 0 )
        return;

    const QSize screenResolution = qwtScreenResolution();

    const QPaintDevice* pd = painter->device();
    if ( pd->logicalDpiX() != screenResolution.width() ||
        pd->logicalDpiY() != screenResolution.height() )
    {
        QFont pixelFont = QwtPainter::scaledFont( painter->font() );
        pixelFont.setPixelSize( QFontInfo( pixelFont ).pixelSize() );

        painter->setFont( pixelFont );
    }
}

/*!
   Check is the application is running with the X11 graphics system
   that has some special capabilities that can be used for incremental
   painting to a widget.

   \return True, when the graphics system is X11
 */
bool QwtPainter::isX11GraphicsSystem()
{
    /*
        The X11 paint engine has been removed with Qt 5.0, but
        reintroduced with Qt 5.10. It can be enabled with
        "export QT_XCB_NATIVE_PAINTING=1".
     */

    static int onX11 = -1;
    if ( onX11 < 0 )
    {
        QPixmap pm( 1, 1 );
        QPainter painter( &pm );

        onX11 = ( painter.paintEngine()->type() == QPaintEngine::X11 ) ? 1 : 0;
    }

    return onX11 == 1;
}

/*!
   Check if the painter is using a paint engine, that aligns
   coordinates to integers. Today these are all paint engines
   beside QPaintEngine::Pdf and QPaintEngine::SVG.

   If we have an integer based paint engine it is also
   checked if the painter has a transformation matrix,
   that rotates or scales.

   \param  painter Painter
   \return true, when the painter is aligning

   \sa setRoundingAlignment()
 */
bool QwtPainter::isAligning( const QPainter* painter )
{
    if ( painter && painter->isActive() )
    {
        const QPaintEngine::Type type =
            painter->paintEngine()->type();

        if ( type >= QPaintEngine::User )
        {
            // we have no idea - better don't align
            return false;
        }

        switch ( type )
        {
            case QPaintEngine::Pdf:
            case QPaintEngine::SVG:
#if 0
            case QPaintEngine::MacPrinter:
#endif
                return false;

            default:
                break;
        }

        const QTransform& tr = painter->transform();
        if ( tr.isRotating() || tr.isScaling() )
        {
            // we might have to check translations too
            return false;
        }
    }

    return true;
}

/*!
   Enable whether coordinates should be rounded, before they are painted
   to a paint engine that floors to integer values. For other paint engines
   ( PDF, SVG ) this flag has no effect.
   QwtPainter stores this flag only, the rounding itself is done in
   the painting code ( f.e the plot items ).

   The default setting is true.

   \sa roundingAlignment(), isAligning()
 */
void QwtPainter::setRoundingAlignment( bool enable )
{
    m_roundingAlignment = enable;
}

/*!
   \brief En/Disable line splitting for the raster paint engine

   In some Qt versions the raster paint engine paints polylines of many points
   much faster when they are split in smaller chunks: f.e all supported Qt versions
   >= Qt 5.0 when drawing an antialiased polyline with a pen width >=2.

   Also the raster paint engine has a nasty bug in many versions ( Qt 4.8 - ... )
   for short lines ( https://codereview.qt-project.org/#/c/99456 ), that is worked
   around in this mode.

   The default setting is true.

   \sa polylineSplitting()
 */
void QwtPainter::setPolylineSplitting( bool enable )
{
    m_polylineSplitting = enable;
}

//! Wrapper for QPainter::drawPath()
void QwtPainter::drawPath( QPainter* painter, const QPainterPath& path )
{
    painter->drawPath( path );
}

//! Wrapper for QPainter::drawRect()
void QwtPainter::drawRect( QPainter* painter, qreal x, qreal y, qreal w, qreal h )
{
    drawRect( painter, QRectF( x, y, w, h ) );
}

//! Wrapper for QPainter::drawRect()
void QwtPainter::drawRect( QPainter* painter, const QRectF& rect )
{
    const QRectF r = rect;

    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        if ( !clipRect.intersects( r ) )
            return;

        if ( !clipRect.contains( r ) )
        {
            fillRect( painter, r & clipRect, painter->brush() );

            painter->save();
            painter->setBrush( Qt::NoBrush );
            drawPolyline( painter, QPolygonF( r ) );
            painter->restore();

            return;
        }
    }

    painter->drawRect( r );
}

//! Wrapper for QPainter::fillRect()
void QwtPainter::fillRect( QPainter* painter,
    const QRectF& rect, const QBrush& brush )
{
    if ( !rect.isValid() )
        return;

    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    /*
       Performance of Qt4 is horrible for a non trivial brush. Without
       clipping expect minutes or hours for repainting large rectangles
       (might result from zooming)
     */

    if ( deviceClipping )
        clipRect &= painter->window();
    else
        clipRect = painter->window();

    if ( painter->hasClipping() )
        clipRect &= painter->clipRegion().boundingRect();

    QRectF r = rect;
    if ( deviceClipping )
        r = r.intersected( clipRect );

    if ( r.isValid() )
        painter->fillRect( r, brush );
}

//! Wrapper for QPainter::drawPie()
void QwtPainter::drawPie( QPainter* painter, const QRectF& rect,
    int a, int alen )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );
    if ( deviceClipping && !clipRect.contains( rect ) )
        return;

    painter->drawPie( rect, a, alen );
}

//! Wrapper for QPainter::drawEllipse()
void QwtPainter::drawEllipse( QPainter* painter, const QRectF& rect )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping && !clipRect.contains( rect ) )
        return;

    painter->drawEllipse( rect );
}

//! Wrapper for QPainter::drawText()
void QwtPainter::drawText( QPainter* painter,
    qreal x, qreal y, const QString& text )
{
    drawText( painter, QPointF( x, y ), text );
}

//! Wrapper for QPainter::drawText()
void QwtPainter::drawText( QPainter* painter, const QPointF& pos,
    const QString& text )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping && !clipRect.contains( pos ) )
        return;


    painter->save();
    qwtUnscaleFont( painter );
    painter->drawText( pos, text );
    painter->restore();
}

//! Wrapper for QPainter::drawText()
void QwtPainter::drawText( QPainter* painter,
    qreal x, qreal y, qreal w, qreal h,
    int flags, const QString& text )
{
    drawText( painter, QRectF( x, y, w, h ), flags, text );
}

//! Wrapper for QPainter::drawText()
void QwtPainter::drawText( QPainter* painter, const QRectF& rect,
    int flags, const QString& text )
{
    painter->save();
    qwtUnscaleFont( painter );
    painter->drawText( rect, flags, text );
    painter->restore();
}

#ifndef QT_NO_RICHTEXT

/*!
   Draw a text document into a rectangle

   \param painter Painter
   \param rect Target rectangle
   \param flags Alignments/Text flags, see QPainter::drawText()
   \param text Text document
 */
void QwtPainter::drawSimpleRichText( QPainter* painter, const QRectF& rect,
    int flags, const QTextDocument& text )
{
    QTextDocument* txt = text.clone();

    painter->save();

    QRectF unscaledRect = rect;

    if ( painter->font().pixelSize() < 0 )
    {
        const QSize res = qwtScreenResolution();

        const QPaintDevice* pd = painter->device();
        if ( pd->logicalDpiX() != res.width() ||
            pd->logicalDpiY() != res.height() )
        {
            QTransform transform;
            transform.scale( res.width() / qreal( pd->logicalDpiX() ),
                res.height() / qreal( pd->logicalDpiY() ) );

            painter->setWorldTransform( transform, true );
            unscaledRect = transform.inverted().mapRect(rect);
        }
    }

    txt->setDefaultFont( painter->font() );
    txt->setPageSize( QSizeF( unscaledRect.width(), QWIDGETSIZE_MAX ) );

    QAbstractTextDocumentLayout* layout = txt->documentLayout();

    const qreal height = layout->documentSize().height();
    qreal y = unscaledRect.y();
    if ( flags & Qt::AlignBottom )
        y += ( unscaledRect.height() - height );
    else if ( flags & Qt::AlignVCenter )
        y += ( unscaledRect.height() - height ) / 2;

    QAbstractTextDocumentLayout::PaintContext context;
    context.palette.setColor( QPalette::Text, painter->pen().color() );

    painter->translate( unscaledRect.x(), y );
    layout->draw( painter, context );

    painter->restore();
    delete txt;
}

#endif // !QT_NO_RICHTEXT


//! Wrapper for QPainter::drawLine()
void QwtPainter::drawLine( QPainter* painter,
    const QPointF& p1, const QPointF& p2 )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping &&
        !( clipRect.contains( p1 ) && clipRect.contains( p2 ) ) )
    {
        QPolygonF polygon;
        polygon += p1;
        polygon += p2;
        drawPolyline( painter, polygon );
        return;
    }

    painter->drawLine( p1, p2 );
}

//! Wrapper for QPainter::drawPolygon()
void QwtPainter::drawPolygon( QPainter* painter, const QPolygonF& polygon )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        painter->drawPolygon(
            QwtClipper::clippedPolygonF( clipRect, polygon, true ) );
    }
    else
    {
        painter->drawPolygon( polygon );
    }
}

//! Wrapper for QPainter::drawPolyline()
void QwtPainter::drawPolyline( QPainter* painter, const QPolygonF& polygon )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        const QPolygonF cpa = QwtClipper::clippedPolygonF( clipRect, polygon );

        qwtDrawPolyline< QPointF >( painter,
            cpa.constData(), cpa.size(), m_polylineSplitting );
    }
    else
    {
        qwtDrawPolyline< QPointF >( painter,
            polygon.constData(), polygon.size(), m_polylineSplitting );
    }
}

//! Wrapper for QPainter::drawPolyline()
void QwtPainter::drawPolyline( QPainter* painter,
    const QPointF* points, int pointCount )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        QPolygonF polygon( pointCount );
        std::memcpy( polygon.data(), points, pointCount * sizeof( QPointF ) );

        QwtClipper::clipPolygonF( clipRect, polygon );
        qwtDrawPolyline< QPointF >( painter,
            polygon.constData(), polygon.size(), m_polylineSplitting );
    }
    else
    {
        qwtDrawPolyline< QPointF >( painter, points, pointCount, m_polylineSplitting );
    }
}

//! Wrapper for QPainter::drawPolygon()
void QwtPainter::drawPolygon( QPainter* painter, const QPolygon& polygon )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        painter->drawPolygon(
            QwtClipper::clippedPolygon( clipRect, polygon, true ) );
    }
    else
    {
        painter->drawPolygon( polygon );
    }
}

//! Wrapper for QPainter::drawPolyline()
void QwtPainter::drawPolyline( QPainter* painter, const QPolygon& polygon )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        const QPolygon cpa = QwtClipper::clippedPolygon( clipRect, polygon );

        qwtDrawPolyline< QPoint >( painter,
            cpa.constData(), cpa.size(), m_polylineSplitting );
    }
    else
    {
        qwtDrawPolyline< QPoint >( painter,
            polygon.constData(), polygon.size(), m_polylineSplitting );
    }
}

//! Wrapper for QPainter::drawPolyline()
void QwtPainter::drawPolyline( QPainter* painter,
    const QPoint* points, int pointCount )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        QPolygon polygon( pointCount );
        std::memcpy( polygon.data(), points, pointCount * sizeof( QPoint ) );

        QwtClipper::clipPolygon( clipRect, polygon );
        qwtDrawPolyline< QPoint >( painter,
            polygon.constData(), polygon.size(), m_polylineSplitting );
    }
    else
    {
        qwtDrawPolyline< QPoint >( painter, points, pointCount, m_polylineSplitting );
    }
}

//! Wrapper for QPainter::drawPoint()
void QwtPainter::drawPoint( QPainter* painter, const QPointF& pos )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping && !clipRect.contains( pos ) )
        return;

    painter->drawPoint( pos );
}

//! Wrapper for QPainter::drawPoint()
void QwtPainter::drawPoint( QPainter* painter, const QPoint& pos )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        const int minX = qwtCeil( clipRect.left() );
        const int maxX = qwtFloor( clipRect.right() );
        const int minY = qwtCeil( clipRect.top() );
        const int maxY = qwtFloor( clipRect.bottom() );

        if ( pos.x() < minX || pos.x() > maxX
            || pos.y() < minY || pos.y() > maxY )
        {
            return;
        }
    }

    painter->drawPoint( pos );
}

//! Wrapper for QPainter::drawPoints()
void QwtPainter::drawPoints( QPainter* painter,
    const QPoint* points, int pointCount )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        const int minX = qwtCeil( clipRect.left() );
        const int maxX = qwtFloor( clipRect.right() );
        const int minY = qwtCeil( clipRect.top() );
        const int maxY = qwtFloor( clipRect.bottom() );

        const QRect r( minX, minY, maxX - minX, maxY - minY );

        QPolygon clippedPolygon( pointCount );
        QPoint* clippedData = clippedPolygon.data();

        int numClippedPoints = 0;
        for ( int i = 0; i < pointCount; i++ )
        {
            if ( r.contains( points[i] ) )
                clippedData[ numClippedPoints++ ] = points[i];
        }
        painter->drawPoints( clippedData, numClippedPoints );
    }
    else
    {
        painter->drawPoints( points, pointCount );
    }
}

//! Wrapper for QPainter::drawPoints()
void QwtPainter::drawPoints( QPainter* painter,
    const QPointF* points, int pointCount )
{
    QRectF clipRect;
    const bool deviceClipping = qwtIsClippingNeeded( painter, clipRect );

    if ( deviceClipping )
    {
        QPolygonF clippedPolygon( pointCount );
        QPointF* clippedData = clippedPolygon.data();

        int numClippedPoints = 0;
        for ( int i = 0; i < pointCount; i++ )
        {
            if ( clipRect.contains( points[i] ) )
                clippedData[ numClippedPoints++ ] = points[i];
        }
        painter->drawPoints( clippedData, numClippedPoints );
    }
    else
    {
        painter->drawPoints( points, pointCount );
    }
}

//! Wrapper for QPainter::drawImage()
void QwtPainter::drawImage( QPainter* painter,
    const QRectF& rect, const QImage& image )
{
    const QRect alignedRect = rect.toAlignedRect();

    if ( alignedRect != rect )
    {
        const QRectF clipRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );

        painter->save();
        painter->setClipRect( clipRect, Qt::IntersectClip );
        painter->drawImage( alignedRect, image );
        painter->restore();
    }
    else
    {
        painter->drawImage( alignedRect, image );
    }
}

//! Wrapper for QPainter::drawPixmap()
void QwtPainter::drawPixmap( QPainter* painter,
    const QRectF& rect, const QPixmap& pixmap )
{
    const QRect alignedRect = rect.toAlignedRect();

    if ( alignedRect != rect )
    {
        const QRectF clipRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );

        painter->save();
        painter->setClipRect( clipRect, Qt::IntersectClip );
        painter->drawPixmap( alignedRect, pixmap );
        painter->restore();
    }
    else
    {
        painter->drawPixmap( alignedRect, pixmap );
    }
}

//! Draw a focus rectangle on a widget using its style.
void QwtPainter::drawFocusRect( QPainter* painter, const QWidget* widget )
{
    drawFocusRect( painter, widget, widget->rect() );
}

//! Draw a focus rectangle on a widget using its style.
void QwtPainter::drawFocusRect( QPainter* painter, const QWidget* widget,
    const QRect& rect )
{
    QStyleOptionFocusRect opt;
    opt.initFrom( widget );
    opt.rect = rect;
    opt.state |= QStyle::State_HasFocus;
    opt.backgroundColor = widget->palette().color( widget->backgroundRole() );

    widget->style()->drawPrimitive(
        QStyle::PE_FrameFocusRect, &opt, painter, widget );
}

/*!
   Draw a round frame

   \param painter Painter
   \param rect Frame rectangle
   \param palette QPalette::WindowText is used for plain borders
                 QPalette::Dark and QPalette::Light for raised
                 or sunken borders
   \param lineWidth Line width
   \param frameStyle bitwise OR´ed value of QFrame::Shape and QFrame::Shadow
 */
void QwtPainter::drawRoundFrame( QPainter* painter,
    const QRectF& rect, const QPalette& palette,
    int lineWidth, int frameStyle )
{
    enum Style
    {
        Plain,
        Sunken,
        Raised
    };

    Style style = Plain;
    if ( (frameStyle& QFrame::Sunken) == QFrame::Sunken )
        style = Sunken;
    else if ( (frameStyle& QFrame::Raised) == QFrame::Raised )
        style = Raised;

    const qreal lw2 = 0.5 * lineWidth;
    QRectF r = rect.adjusted( lw2, lw2, -lw2, -lw2 );

    QBrush brush;

    if ( style != Plain )
    {
        QColor c1 = palette.color( QPalette::Light );
        QColor c2 = palette.color( QPalette::Dark );

        if ( style == Sunken )
            qSwap( c1, c2 );

        QLinearGradient gradient( r.topLeft(), r.bottomRight() );
        gradient.setColorAt( 0.0, c1 );
#if 0
        gradient.setColorAt( 0.3, c1 );
        gradient.setColorAt( 0.7, c2 );
#endif
        gradient.setColorAt( 1.0, c2 );

        brush = QBrush( gradient );
    }
    else // Plain
    {
        brush = palette.brush( QPalette::WindowText );
    }

    painter->save();

    painter->setPen( QPen( brush, lineWidth ) );
    painter->setBrush( Qt::NoBrush );

    painter->drawEllipse( r );

    painter->restore();
}

/*!
   Draw a rectangular frame

   \param painter Painter
   \param rect Frame rectangle
   \param palette Palette
   \param foregroundRole Foreground role used for QFrame::Plain
   \param frameWidth Frame width
   \param midLineWidth Used for QFrame::Box
   \param frameStyle bitwise OR´ed value of QFrame::Shape and QFrame::Shadow
 */
void QwtPainter::drawFrame( QPainter* painter, const QRectF& rect,
    const QPalette& palette, QPalette::ColorRole foregroundRole,
    int frameWidth, int midLineWidth, int frameStyle )
{
    if ( frameWidth <= 0 || rect.isEmpty() )
        return;

    const int shadow = frameStyle & QFrame::Shadow_Mask;

    painter->save();

    if ( shadow == QFrame::Plain )
    {
        const QRectF outerRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );
        const QRectF innerRect = outerRect.adjusted(
            frameWidth, frameWidth, -frameWidth, -frameWidth );

        QPainterPath path;
        path.addRect( outerRect );
        path.addRect( innerRect );

        painter->setPen( Qt::NoPen );
        painter->setBrush( palette.color( foregroundRole ) );

        painter->drawPath( path );
    }
    else
    {
        const int shape = frameStyle & QFrame::Shape_Mask;

        if ( shape == QFrame::Box )
        {
            const QRectF outerRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );
            const QRectF midRect1 = outerRect.adjusted(
                frameWidth, frameWidth, -frameWidth, -frameWidth );
            const QRectF midRect2 = midRect1.adjusted(
                midLineWidth, midLineWidth, -midLineWidth, -midLineWidth );

            const QRectF innerRect = midRect2.adjusted(
                frameWidth, frameWidth, -frameWidth, -frameWidth );

            QPainterPath path1;
            path1.moveTo( outerRect.bottomLeft() );
            path1.lineTo( outerRect.topLeft() );
            path1.lineTo( outerRect.topRight() );
            path1.lineTo( midRect1.topRight() );
            path1.lineTo( midRect1.topLeft() );
            path1.lineTo( midRect1.bottomLeft() );

            QPainterPath path2;
            path2.moveTo( outerRect.bottomLeft() );
            path2.lineTo( outerRect.bottomRight() );
            path2.lineTo( outerRect.topRight() );
            path2.lineTo( midRect1.topRight() );
            path2.lineTo( midRect1.bottomRight() );
            path2.lineTo( midRect1.bottomLeft() );

            QPainterPath path3;
            path3.moveTo( midRect2.bottomLeft() );
            path3.lineTo( midRect2.topLeft() );
            path3.lineTo( midRect2.topRight() );
            path3.lineTo( innerRect.topRight() );
            path3.lineTo( innerRect.topLeft() );
            path3.lineTo( innerRect.bottomLeft() );

            QPainterPath path4;
            path4.moveTo( midRect2.bottomLeft() );
            path4.lineTo( midRect2.bottomRight() );
            path4.lineTo( midRect2.topRight() );
            path4.lineTo( innerRect.topRight() );
            path4.lineTo( innerRect.bottomRight() );
            path4.lineTo( innerRect.bottomLeft() );

            QPainterPath path5;
            path5.addRect( midRect1 );
            path5.addRect( midRect2 );

            painter->setPen( Qt::NoPen );

            QBrush brush1 = palette.dark().color();
            QBrush brush2 = palette.light().color();

            if ( shadow == QFrame::Raised )
                qSwap( brush1, brush2 );

            painter->setBrush( brush1 );
            painter->drawPath( path1 );
            painter->drawPath( path4 );

            painter->setBrush( brush2 );
            painter->drawPath( path2 );
            painter->drawPath( path3 );

            painter->setBrush( palette.mid() );
            painter->drawPath( path5 );
        }
        else
        {
            const QRectF outerRect = rect.adjusted( 0.0, 0.0, -1.0, -1.0 );
            const QRectF innerRect = outerRect.adjusted(
                frameWidth - 1.0, frameWidth - 1.0,
                -( frameWidth - 1.0 ), -( frameWidth - 1.0 ) );

            QPainterPath path1;
            path1.moveTo( outerRect.bottomLeft() );
            path1.lineTo( outerRect.topLeft() );
            path1.lineTo( outerRect.topRight() );
            path1.lineTo( innerRect.topRight() );
            path1.lineTo( innerRect.topLeft() );
            path1.lineTo( innerRect.bottomLeft() );


            QPainterPath path2;
            path2.moveTo( outerRect.bottomLeft() );
            path2.lineTo( outerRect.bottomRight() );
            path2.lineTo( outerRect.topRight() );
            path2.lineTo( innerRect.topRight() );
            path2.lineTo( innerRect.bottomRight() );
            path2.lineTo( innerRect.bottomLeft() );

            painter->setPen( Qt::NoPen );

            QBrush brush1 = palette.dark().color();
            QBrush brush2 = palette.light().color();

            if ( shadow == QFrame::Raised )
                qSwap( brush1, brush2 );

            painter->setBrush( brush1 );
            painter->drawPath( path1 );

            painter->setBrush( brush2 );
            painter->drawPath( path2 );
        }

    }

    painter->restore();
}

/*!
   Draw a rectangular frame with rounded borders

   \param painter Painter
   \param rect Frame rectangle
   \param xRadius x-radius of the ellipses defining the corners
   \param yRadius y-radius of the ellipses defining the corners
   \param palette QPalette::WindowText is used for plain borders
                 QPalette::Dark and QPalette::Light for raised
                 or sunken borders
   \param lineWidth Line width
   \param frameStyle bitwise OR´ed value of QFrame::Shape and QFrame::Shadow
 */

void QwtPainter::drawRoundedFrame( QPainter* painter,
    const QRectF& rect, qreal xRadius, qreal yRadius,
    const QPalette& palette, int lineWidth, int frameStyle )
{
    painter->save();
    painter->setRenderHint( QPainter::Antialiasing, true );
    painter->setBrush( Qt::NoBrush );

    qreal lw2 = lineWidth * 0.5;
    QRectF innerRect = rect.adjusted( lw2, lw2, -lw2, -lw2 );

    QPainterPath path;
    path.addRoundedRect( innerRect, xRadius, yRadius );

    enum Style
    {
        Plain,
        Sunken,
        Raised
    };

    Style style = Plain;
    if ( (frameStyle& QFrame::Sunken) == QFrame::Sunken )
        style = Sunken;
    else if ( (frameStyle& QFrame::Raised) == QFrame::Raised )
        style = Raised;

    if ( style != Plain && path.elementCount() == 17 )
    {
        // move + 4 * ( cubicTo + lineTo )
        QPainterPath pathList[8];

        for ( int i = 0; i < 4; i++ )
        {
            const int j = i * 4 + 1;

            pathList[ 2 * i ].moveTo(
                path.elementAt(j - 1).x, path.elementAt( j - 1 ).y
                );

            pathList[ 2 * i ].cubicTo(
                path.elementAt(j + 0).x, path.elementAt(j + 0).y,
                path.elementAt(j + 1).x, path.elementAt(j + 1).y,
                path.elementAt(j + 2).x, path.elementAt(j + 2).y );

            pathList[ 2 * i + 1 ].moveTo(
                path.elementAt(j + 2).x, path.elementAt(j + 2).y
                );
            pathList[ 2 * i + 1 ].lineTo(
                path.elementAt(j + 3).x, path.elementAt(j + 3).y
                );
        }

        QColor c1( palette.color( QPalette::Dark ) );
        QColor c2( palette.color( QPalette::Light ) );

        if ( style == Raised )
            qSwap( c1, c2 );

        for ( int i = 0; i < 4; i++ )
        {
            const QRectF r = pathList[2 * i].controlPointRect();

            QPen arcPen;
            arcPen.setCapStyle( Qt::FlatCap );
            arcPen.setWidth( lineWidth );

            QPen linePen;
            linePen.setCapStyle( Qt::FlatCap );
            linePen.setWidth( lineWidth );

            switch( i )
            {
                case 0:
                {
                    arcPen.setColor( c1 );
                    linePen.setColor( c1 );
                    break;
                }
                case 1:
                {
                    QLinearGradient gradient;
                    gradient.setStart( r.topLeft() );
                    gradient.setFinalStop( r.bottomRight() );
                    gradient.setColorAt( 0.0, c1 );
                    gradient.setColorAt( 1.0, c2 );

                    arcPen.setBrush( gradient );
                    linePen.setColor( c2 );
                    break;
                }
                case 2:
                {
                    arcPen.setColor( c2 );
                    linePen.setColor( c2 );
                    break;
                }
                case 3:
                {
                    QLinearGradient gradient;

                    gradient.setStart( r.bottomRight() );
                    gradient.setFinalStop( r.topLeft() );
                    gradient.setColorAt( 0.0, c2 );
                    gradient.setColorAt( 1.0, c1 );

                    arcPen.setBrush( gradient );
                    linePen.setColor( c1 );
                    break;
                }
            }


            painter->setPen( arcPen );
            painter->drawPath( pathList[ 2 * i] );

            painter->setPen( linePen );
            painter->drawPath( pathList[ 2 * i + 1] );
        }
    }
    else
    {
        QPen pen( palette.color( QPalette::WindowText ), lineWidth );
        painter->setPen( pen );
        painter->drawPath( path );
    }

    painter->restore();
}

/*!
   Draw a color bar into a rectangle

   \param painter Painter
   \param colorMap Color map
   \param interval Value range
   \param scaleMap Scale map
   \param orientation Orientation
   \param rect Target rectangle
 */
void QwtPainter::drawColorBar( QPainter* painter,
    const QwtColorMap& colorMap, const QwtInterval& interval,
    const QwtScaleMap& scaleMap, Qt::Orientation orientation,
    const QRectF& rect )
{
    QVector< QRgb > colorTable;
    if ( colorMap.format() == QwtColorMap::Indexed )
        colorTable = colorMap.colorTable256();

    QColor c;

    const QRect devRect = rect.toAlignedRect();

    /*
       We paint to a pixmap first to have something scalable for printing
       ( f.e. in a Pdf document )
     */

    QPixmap pixmap( devRect.size() );
    pixmap.fill( Qt::transparent );

    QPainter pmPainter( &pixmap );
    pmPainter.translate( -devRect.x(), -devRect.y() );

    if ( orientation == Qt::Horizontal )
    {
        QwtScaleMap sMap = scaleMap;
        sMap.setPaintInterval( rect.left(), rect.right() );

        for ( int x = devRect.left(); x <= devRect.right(); x++ )
        {
            const double value = sMap.invTransform( x );

            if ( colorMap.format() == QwtColorMap::RGB )
                c.setRgba( colorMap.rgb( interval, value ) );
            else
                c = colorTable[colorMap.colorIndex( 256, interval, value )];

            pmPainter.setPen( c );
            pmPainter.drawLine( x, devRect.top(), x, devRect.bottom() );
        }
    }
    else // Vertical
    {
        QwtScaleMap sMap = scaleMap;
        sMap.setPaintInterval( rect.bottom(), rect.top() );

        for ( int y = devRect.top(); y <= devRect.bottom(); y++ )
        {
            const double value = sMap.invTransform( y );

            if ( colorMap.format() == QwtColorMap::RGB )
                c.setRgba( colorMap.rgb( interval, value ) );
            else
                c = colorTable[colorMap.colorIndex( 256, interval, value )];

            pmPainter.setPen( c );
            pmPainter.drawLine( devRect.left(), y, devRect.right(), y );
        }
    }
    pmPainter.end();

    drawPixmap( painter, rect, pixmap );
}

static inline void qwtFillRect( const QWidget* widget, QPainter* painter,
    const QRect& rect, const QBrush& brush)
{
    if ( brush.style() == Qt::TexturePattern )
    {
        painter->save();

        painter->setClipRect( rect );
        painter->drawTiledPixmap(rect, brush.texture(), rect.topLeft() );

        painter->restore();
    }
    else if ( brush.gradient() )
    {
        painter->save();

        painter->setClipRect( rect );
        painter->fillRect(0, 0, widget->width(),
            widget->height(), brush);

        painter->restore();
    }
    else
    {
        painter->fillRect(rect, brush);
    }
}

/*!
   Fill a pixmap with the content of a widget

   In Qt >= 5.0 QPixmap::fill() is a nop, in Qt 4.x it is buggy
   for backgrounds with gradients. Thus fillPixmap() offers
   an alternative implementation.

   \param widget Widget
   \param pixmap Pixmap to be filled
   \param offset Offset

   \sa QPixmap::fill()
 */
void QwtPainter::fillPixmap( const QWidget* widget,
    QPixmap& pixmap, const QPoint& offset )
{
    const QRect rect( offset, pixmap.size() );

    QPainter painter( &pixmap );
    painter.translate( -offset );

    const QBrush autoFillBrush =
        widget->palette().brush( widget->backgroundRole() );

    if ( !( widget->autoFillBackground() && autoFillBrush.isOpaque() ) )
    {
        const QBrush bg = widget->palette().brush( QPalette::Window );
        qwtFillRect( widget, &painter, rect, bg);
    }

    if ( widget->autoFillBackground() )
        qwtFillRect( widget, &painter, rect, autoFillBrush);

    if ( widget->testAttribute(Qt::WA_StyledBackground) )
    {
        painter.setClipRegion( rect );

        QStyleOption opt;
        opt.initFrom( widget );
        widget->style()->drawPrimitive( QStyle::PE_Widget,
            &opt, &painter, widget );
    }
}

/*!
   Fill rect with the background of a widget

   \param painter Painter
   \param rect Rectangle to be filled
   \param widget Widget

   \sa QStyle::PE_Widget, QWidget::backgroundRole()
 */
void QwtPainter::drawBackgound( QPainter* painter,
    const QRectF& rect, const QWidget* widget )
{
    if ( widget->testAttribute( Qt::WA_StyledBackground ) )
    {
        QStyleOption opt;
        opt.initFrom( widget );
        opt.rect = rect.toAlignedRect();

        widget->style()->drawPrimitive(
            QStyle::PE_Widget, &opt, painter, widget);
    }
    else
    {
        const QBrush brush =
            widget->palette().brush( widget->backgroundRole() );

        painter->fillRect( rect, brush );
    }
}

/*!
   Distance appropriate for drawing a subsequent character after text.

   \param fontMetrics Font metrics
   \param text Text
   \return horizontal advance in pixels
 */
int QwtPainter::horizontalAdvance(
    const QFontMetrics& fontMetrics, const QString& text )
{
#if QT_VERSION >= 0x050b00
    return fontMetrics.horizontalAdvance( text );
#else
    return fontMetrics.width( text );
#endif

}

/*!
   Distance appropriate for drawing a subsequent character after text.

   \param fontMetrics Font metrics
   \param text Text
   \return horizontal advance in pixels
 */
qreal QwtPainter::horizontalAdvance(
    const QFontMetricsF& fontMetrics, const QString& text )
{
#if QT_VERSION >= 0x050b00
    return fontMetrics.horizontalAdvance( text );
#else
    return fontMetrics.width( text );
#endif
}

/*!
   Distance appropriate for drawing a subsequent character after ch.

   \param fontMetrics Font metrics
   \param ch Character
   \return horizontal advance in pixels
 */
int QwtPainter::horizontalAdvance(
    const QFontMetrics& fontMetrics, QChar ch )
{
#if QT_VERSION >= 0x050b00
    return fontMetrics.horizontalAdvance( ch );
#else
    return fontMetrics.width( ch );
#endif
}

/*!
   Distance appropriate for drawing a subsequent character after ch.

   \param fontMetrics Font metrics
   \param ch Character
   \return horizontal advance in pixels
 */
qreal QwtPainter::horizontalAdvance(
    const QFontMetricsF& fontMetrics, QChar ch )
{
#if QT_VERSION >= 0x050b00
    return fontMetrics.horizontalAdvance( ch );
#else
    return fontMetrics.width( ch );
#endif
}

/*!
   Adjust the DPI value of font according to the DPI value of the paint device

   \param font Unscaled font
   \param paintDevice Paint device providing a DPI value. If paintDevice == null
                     the DPI value of the primary screen will be used

   \return Font being adjusted to the DPI value of the paint device
 */
QFont QwtPainter::scaledFont( const QFont& font, const QPaintDevice* paintDevice )
{
    if ( paintDevice == nullptr )
    {
#if QT_VERSION < 0x060000
        paintDevice = QApplication::desktop();
#else
        class PaintDevice : public QPaintDevice
        {
            virtual QPaintEngine* paintEngine() const QWT_OVERRIDE
            {
                return nullptr;
            }

            virtual int metric( PaintDeviceMetric metric ) const QWT_OVERRIDE
            {
                if ( metric == PdmDpiY )
                {
                    QScreen* screen = QGuiApplication::primaryScreen();
                    if ( screen )
                    {
                        return screen->logicalDotsPerInchY();
                    }
                }

                return QPaintDevice::metric( metric );
            }
        };

        static PaintDevice dummyPaintDevice;
        paintDevice = &dummyPaintDevice;
#endif
    }

    return QFont( font, const_cast< QPaintDevice* >( paintDevice ) );
}

/*!
   \return Pixel ratio for a paint device
   \param paintDevice Paint device
 */
qreal QwtPainter::devicePixelRatio( const QPaintDevice* paintDevice )
{
    qreal pixelRatio = 0.0;

#if QT_VERSION >= 0x050100
    if ( paintDevice )
    {
#if QT_VERSION >= 0x050600
        pixelRatio = paintDevice->devicePixelRatioF();
#else
        pixelRatio = paintDevice->devicePixelRatio();
#endif
    }
#else
    Q_UNUSED( paintDevice )
#endif

#if QT_VERSION >= 0x050000
    if ( pixelRatio == 0.0 && qApp )
        pixelRatio = qApp->devicePixelRatio();
#endif

    if ( pixelRatio == 0.0 )
        pixelRatio = 1.0;

    return pixelRatio;
}

/*!
   \return A pixmap that can be used as backing store

   \param widget Widget, for which the backingstore is intended
   \param size Size of the pixmap
 */
QPixmap QwtPainter::backingStore( QWidget* widget, const QSize& size )
{
    QPixmap pm;

#if QT_VERSION >= 0x050000
    const qreal pixelRatio = QwtPainter::devicePixelRatio( widget );

    pm = QPixmap( size * pixelRatio );
    pm.setDevicePixelRatio( pixelRatio );
#else
    pm = QPixmap( size );
#endif

#ifdef Q_WS_X11
    if ( widget && isX11GraphicsSystem() )
    {
        if ( pm.x11Info().screen() != widget->x11Info().screen() )
            pm.x11SetScreen( widget->x11Info().screen() );
    }
#else
    Q_UNUSED( widget )
#endif

    return pm;
}
