Unicorn log file
Session started on Sun Jun 04 15:35:57 2023
Creating window (640x480)
Initialising DirectX 8
Searching for DirectX 8
Retrieving information about display adapter(s)
-> NVIDIA GeForce GTX 1070
Available videomodes (44):
-> 0: 320x200x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 1: 320x240x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 2: 400x300x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 3: 512x384x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 4: 640x400x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 5: 640x480x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 6: 768x576x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 7: 800x600x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 8: 1024x768x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 9: 1152x864x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 10: 1280x720x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 11: 1280x800x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 12: 1280x960x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 13: 1280x1024x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 14: 1366x768x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 15: 1400x1050x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 16: 1440x900x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 17: 1600x900x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 18: 1600x1200x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 19: 1680x1050x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 20: 1920x1080x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 21: 1920x1200x32 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 22: 320x200x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 23: 320x240x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 24: 400x300x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 25: 512x384x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 26: 640x400x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 27: 640x480x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 28: 768x576x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 29: 800x600x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 30: 1024x768x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 31: 1152x864x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 32: 1280x720x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 33: 1280x800x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 34: 1280x960x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 35: 1280x1024x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 36: 1366x768x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 37: 1400x1050x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 38: 1440x900x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 39: 1600x900x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 40: 1600x1200x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 41: 1680x1050x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 42: 1920x1080x16 (b16:23, b32:21, zb:80, t16:25, t32:21
-> 43: 1920x1200x16 (b16:23, b32:21, zb:80, t16:25, t32:21
Hardware TnL support: YES
Going to fullscreen mode (640x480x32)
Creating Direct3D 8 Device, using NVIDIA GeForce GTX 1070
Used formats: - Backbuffer: 21
- ZBuffer : 80
- Textures : 21
DirectX 8 initialised
Initialising shading system
Uploading texture phongmap to memory (256x256x32)
Shading system initialised
Initialising demo
Uploading texture begin_text_1 to memory (512x512x32)
Uploading texture begin_text_2 to memory (512x512x32)
Uploading texture begin_text_3 to memory (512x512x32)
Uploading texture begin_text_4 to memory (512x512x32)
Uploading texture begin_text_5 to memory (512x512x32)
Uploading texture begin_text_6 to memory (256x512x32)
Uploading texture hetisnogalbot to memory (512x512x32)
Uploading texture wegens to memory (512x512x32)
Uploading texture wegensgeenlaf to memory (512x512x32)
Uploading texture gezelli to memory (256x512x32)
Uploading texture miragepicta to memory (512x256x32)
Uploading texture urlpicta to memory (512x512x32)
Uploading texture test1 to memory (256x256x32)
Uploading texture test2 to memory (256x256x32)
Loading file objects/sjaak2.ile
Loading file objects/sjaak2.ile
Uploading texture vuurgriet to memory (256x512x32)
Uploading texture sf2ktextuur to memory (16x16x32)
Uploading texture goodkek to memory (256x256x32)
Loading file objects/disc.ile
Loading file objects/disc.ile
Loading file objects/disc.ile
Uploading texture sf2ktextuur2 to memory (256x256x32)
Initialising FMOD
Loading MP3 Music/sf2k.mp3
Starting music
Demo initialised
Starting demo