Unicorn log file



Session started on Sun Jun 04 15:35:57 2023


Creating window (640x480)

Initialising DirectX 8
   Searching for DirectX 8
   Retrieving information about display adapter(s)
      -> NVIDIA GeForce GTX 1070
         Available videomodes (44):
            ->  0: 320x200x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  1: 320x240x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  2: 400x300x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  3: 512x384x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  4: 640x400x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  5: 640x480x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  6: 768x576x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  7: 800x600x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  8: 1024x768x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            ->  9: 1152x864x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 10: 1280x720x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 11: 1280x800x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 12: 1280x960x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 13: 1280x1024x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 14: 1366x768x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 15: 1400x1050x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 16: 1440x900x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 17: 1600x900x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 18: 1600x1200x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 19: 1680x1050x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 20: 1920x1080x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 21: 1920x1200x32	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 22: 320x200x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 23: 320x240x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 24: 400x300x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 25: 512x384x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 26: 640x400x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 27: 640x480x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 28: 768x576x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 29: 800x600x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 30: 1024x768x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 31: 1152x864x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 32: 1280x720x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 33: 1280x800x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 34: 1280x960x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 35: 1280x1024x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 36: 1366x768x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 37: 1400x1050x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 38: 1440x900x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 39: 1600x900x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 40: 1600x1200x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 41: 1680x1050x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 42: 1920x1080x16	(b16:23, b32:21, zb:80, t16:25, t32:21
            -> 43: 1920x1200x16	(b16:23, b32:21, zb:80, t16:25, t32:21
         Hardware TnL support: YES
   Going to fullscreen mode (640x480x32)
   Creating Direct3D 8 Device, using NVIDIA GeForce GTX 1070
   Used formats: - Backbuffer: 21
                 - ZBuffer   : 80
                 - Textures  : 21
DirectX 8 initialised

Initialising shading system
   Uploading texture phongmap to memory (256x256x32)
Shading system initialised

Initialising demo
   Uploading texture begin_text_1 to memory (512x512x32)
   Uploading texture begin_text_2 to memory (512x512x32)
   Uploading texture begin_text_3 to memory (512x512x32)
   Uploading texture begin_text_4 to memory (512x512x32)
   Uploading texture begin_text_5 to memory (512x512x32)
   Uploading texture begin_text_6 to memory (256x512x32)
   Uploading texture hetisnogalbot to memory (512x512x32)
   Uploading texture wegens to memory (512x512x32)
   Uploading texture wegensgeenlaf to memory (512x512x32)
   Uploading texture gezelli to memory (256x512x32)
   Uploading texture miragepicta to memory (512x256x32)
   Uploading texture urlpicta to memory (512x512x32)
   Uploading texture test1 to memory (256x256x32)
   Uploading texture test2 to memory (256x256x32)
   Loading file objects/sjaak2.ile
   Loading file objects/sjaak2.ile
   Uploading texture vuurgriet to memory (256x512x32)
   Uploading texture sf2ktextuur to memory (16x16x32)
   Uploading texture goodkek to memory (256x256x32)
   Loading file objects/disc.ile
   Loading file objects/disc.ile
   Loading file objects/disc.ile
   Uploading texture sf2ktextuur2 to memory (256x256x32)

Initialising FMOD
   Loading MP3 Music/sf2k.mp3

Starting music
Demo initialised

Starting demo