Armada presents
A Sol / Trauma demo
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Thanks to Dan Royer for help figuring out math problems,
Eyal Mor and Michael Khaimzon for modeling tips, and 
Red Eye for music that wasn't used.


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Developed on p3/600, GeForce256, 256 megs of RAM, Win2k and
dx7. According to win2k the demo never uses more than 64 megs
of RAM so it should run fine with 128 megs.
The demo should work fine with TNT. Performance and features with
other cards may vary (as I don't have time or cards themselves
to test them). Problems may occur due to the type of
multitexturing used, and due to 512x512 textures used in couple
places.
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This demo features the first vector engine I have ever written (all
the other demos were made using other trauma members' engines). The
engine sports octree for visibility and collision checking (for 
flares etc).

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This demo was really whacked together with no plan whatsoever, and that
unfortunately shows. It's practically just a basic show of the vector 
engine, which I built from scratch in 4 weekends, and doesn't even show
all the features. If you have trouble, launch with anything as a 
parameter to pick the adapter to use to run the demo.

Warning:
The rest of this infofile contains some spoilers, so watch the demo first.

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Legalese:
---------

This material is not freeware. You are allowed to copy it without
restrictions for non-commercial use.

No payment of any kind may be charged for this product or any combination
of products or services including this product without our authorization
and official written license.

Commercial use, especially the industrial manufacturing on any data
storage media and their distribution without the expressed permission of
the producer, is strictly prohibited.

This program or the data files contained therein may not be altered or
modified without the permission of the author.

You take full responsibility for the operation of this software and any
consequences thereof. We the creators can not accept liability for damages
or failures arising from the use of this software.

Some image loading code is based in part on the work
of the Independent JPEG Group.

Uses ZLIB data compression library by Mark Adler and Jean-loup Gailly.
Uses FMod by Firelight multimedia.
Uses CFL2 compressed file library by Jari Komppa.
Uses D3DX dirext3d helper library by Microsoft.
Uses Flexporter by Pierre Terdiman.

"Stuff I whacked together when I was bored" the demo is
copyright(c)2000 Jari Komppa and Tero Kostermaa.







Credits:
--------
- What you hear is made by Teque.
- What you see is made by Sol.







Information about the parts:
----------------------------
(the real numbers; no larusse factor added)


Intro
6230 faces
Environment map in text and face.
Spotlight
The clump under right eye is the teardrop:
  _______
 /       \
/   / \   \
\  // \\  /
 \     . /
  \    '/
   \___/


Notepad
3299 faces
Environment map in pen tip (specially rendered for it).
Just shows the name of the demo, with one tricky texturing bit
on the paper.


Deformer
3848 faces
2504 faces deformed
162 particles
Please note the posters on the walls =)


Torus knots
9690 faces
7 flares visibility collided with world
Practically just a worst-case collision check test.


Magic wand
1024 particles
That's my 'S' it's writing:
 /|
/___
___/


Flare box
3114 faces
Spotlight
64 particles collided with the box, attracted to magnet.
First collision stuff I did, before making an ray-poly checker..


Yet Another Race
11671 faces
about 2/3 detail textured, rest environment mapped.
64 particles for water rings
32 particles for smoke (2-pass)
Somewhat of a cliche, I admit..


Ending
10854 faces
80 particles colliding with alien face
Simple collision response thingy.




Sol says 'hi' to:
-----------------
Apart from the people already mentioned I'd like to say 'hi' to:
Coaxcable, masterboy, firelght, oc, wog, ravian, dvb and the rest
of the #coders posse (who I'm not going to see for another 6 months
I'm afraid), Lauri Järvilehto, all Trauma and recreation members,
and the rest of my friends in Finland, and finally Mistril
Starshine, whoever you might be.




Last but not least..
--------------------
I'm currently working in Israel as a senior Java programmer on an
extremely complex 3d multiuser internet thingy. When I was back
in Finland working as a web programmer (java/html/dhtml/javascript/
php/sql/cf/etc) and wanted to try something else, all companies I
visited just wanted to hire me to do the exactly same thing..
I wonder how many demos one has to make to convince people that I
can do stuff other than just HTML =)
Anyway, then I got a job offer from 3Dion in Israel, and thought,
what the heck, and here I am, typing this with just shorts on
as it's so goddamn hot.. I hope this demo makes it to the
bigscreen =)

